Trap
ContinuousStronghold the Moving Fortress
Archetype:
Gadget
View:
3866
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
Stronghold the Moving Fortress — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 47 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Material body
Why it scores here
Stronghold reliably converts into a Level 4 Machine/EARTH 0/2000 body, and its value depends on the Gadget trio being on the field to reach 3000 ATK. The 3000 ATK is conditional and earns no points on its own; the score comes from the body's material utility and its Gadget-trio partnership in 27 decks. With no combo, guide or interaction evidence, the card scores in the middle band rather than as a top-tier payoff.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Its summon route is not stated in the card text, and the Gadget trio partners appear in 67-70% of the sampled decks, so access depends on Gadget searches (observed, with route inferred). |
| Combo & Conversion | 40 | The 3000 ATK boost needs three Gadget monsters on the field, but there are no recorded boards to confirm how often that is reached (inferred from text). |
| Resource Economy | 30 | The text shows no card advantage, searching or graveyard refuel, so the card is a single body rather than a value engine (verified). |
| Effect & Interaction | 15 | The text describes no negation, removal or hand-trap effect, so opponent interaction is minimal (verified). |
| Material Utility | 65 | A Level 4 Machine/EARTH body is a clean material and keeps that value even if the ATK boost is negated (verified text, inferred use). |
| Resilience & Flexibility | 40 | The 3000 ATK depends on three specific Gadgets, and a 0-ATK base body is fragile on the field, though the 2000 DEF body persists (inferred). |
| Deck-Building Efficiency | 60 | Decks run 1.52 copies on average, with 22 of 27 running a single copy and no garnet or lock cost in the text (observed). |
Calculation
Weight profile: Boss / End-board role profile, no secondary blend applied. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 3000 ATK boost is available with the Gadget trio (verified text)
- Level 4 Machine/EARTH body is a clean material (verified text)
- Used in 27 decks with 1.52 copies on average, with Gadget trio partners at 67-70% (observed)
Weaknesses
- The 3000 ATK boost requires three Gadget monsters on the field (verified text)
- Base body is 0 ATK, so it contributes nothing without the trio (verified text)
- No combo, guide or interaction evidence to confirm practical conversion (data gap)
Best use
Gadget finisher / Level 4 Machine body. Decks: Gadgets. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 Machine/EARTH effect monster with 0/2000 base stats; The card gains 3000 ATK while the Green, Red and Yellow Gadgets are controlled
- Observed: Present in 27 decks across 12 archetypes, averaging 1.52 copies; Gadget trio partners appear in 67-70% of the sampled decks
- Inferred: The body is a usable Level 4 material that keeps value when its effect is negated; Access depends on Gadget searches because the summon route is not stated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only card text does not state the summon location card type is Trap Card while the text describes an Effect Monster; the dual-type behaviour is taken from the text as given






