Stronghold the Moving Fortress
Trap Continuous

Stronghold the Moving Fortress

  • Archetype:
  • Gadget

  • View:
  • 3866




Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 43
Deck 47

Stronghold the Moving Fortress — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Material body

Why it scores here

Stronghold reliably converts into a Level 4 Machine/EARTH 0/2000 body, and its value depends on the Gadget trio being on the field to reach 3000 ATK. The 3000 ATK is conditional and earns no points on its own; the score comes from the body's material utility and its Gadget-trio partnership in 27 decks. With no combo, guide or interaction evidence, the card scores in the middle band rather than as a top-tier payoff.

Axis scores

Axis Score Evidence
Accessibility 45 Its summon route is not stated in the card text, and the Gadget trio partners appear in 67-70% of the sampled decks, so access depends on Gadget searches (observed, with route inferred).
Combo & Conversion 40 The 3000 ATK boost needs three Gadget monsters on the field, but there are no recorded boards to confirm how often that is reached (inferred from text).
Resource Economy 30 The text shows no card advantage, searching or graveyard refuel, so the card is a single body rather than a value engine (verified).
Effect & Interaction 15 The text describes no negation, removal or hand-trap effect, so opponent interaction is minimal (verified).
Material Utility 65 A Level 4 Machine/EARTH body is a clean material and keeps that value even if the ATK boost is negated (verified text, inferred use).
Resilience & Flexibility 40 The 3000 ATK depends on three specific Gadgets, and a 0-ATK base body is fragile on the field, though the 2000 DEF body persists (inferred).
Deck-Building Efficiency 60 Decks run 1.52 copies on average, with 22 of 27 running a single copy and no garnet or lock cost in the text (observed).

Calculation

Weight profile: Boss / End-board role profile, no secondary blend applied. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 3000 ATK boost is available with the Gadget trio (verified text)
  • Level 4 Machine/EARTH body is a clean material (verified text)
  • Used in 27 decks with 1.52 copies on average, with Gadget trio partners at 67-70% (observed)

Weaknesses

  • The 3000 ATK boost requires three Gadget monsters on the field (verified text)
  • Base body is 0 ATK, so it contributes nothing without the trio (verified text)
  • No combo, guide or interaction evidence to confirm practical conversion (data gap)

Best use

Gadget finisher / Level 4 Machine body. Decks: Gadgets. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 Machine/EARTH effect monster with 0/2000 base stats; The card gains 3000 ATK while the Green, Red and Yellow Gadgets are controlled
  • Observed: Present in 27 decks across 12 archetypes, averaging 1.52 copies; Gadget trio partners appear in 67-70% of the sampled decks
  • Inferred: The body is a usable Level 4 material that keeps value when its effect is negated; Access depends on Gadget searches because the summon route is not stated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only card text does not state the summon location card type is Trap Card while the text describes an Effect Monster; the dual-type behaviour is taken from the text as given











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